/***************************************************************************************************************************************
 * Copyright (C) 2001-2012 LearnLift USA / LumiSoft															*
 * Contact: Learnlift USA, 12 Greenway Plaza, Suite 1510, Houston, Texas 77046, support@memorylifter.com					*
 *																								*
 * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License	*
 * as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.			*
 *																								*
 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty	*
 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.	*
 *																								*
 * You should have received a copy of the GNU Lesser General Public License along with this library; if not,					*
 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA					*
 ***************************************************************************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;

namespace LumiSoft.Media.Wave.Native
{
    /// <summary>
    /// This class provides most used wav constants.
    /// </summary>
    internal class WavConstants
    {
        public const int MM_WOM_OPEN = 0x3BB;
		public const int MM_WOM_CLOSE = 0x3BC;
		public const int MM_WOM_DONE = 0x3BD;

        public const int MM_WIM_OPEN = 0x3BE;   
        public const int MM_WIM_CLOSE = 0x3BF;
        public const int MM_WIM_DATA = 0x3C0;


		public const int CALLBACK_FUNCTION = 0x00030000;

        public const int WAVERR_STILLPLAYING = 0x21;

        public const int WHDR_DONE = 0x00000001;
        public const int WHDR_PREPARED = 0x00000002;
        public const int WHDR_BEGINLOOP = 0x00000004;
        public const int WHDR_ENDLOOP = 0x00000008;
        public const int WHDR_INQUEUE = 0x00000010;

    }
}
